NFC East
87 OVR
quentinGOTit314
Offense
Total: 3325 (14)
Passing: 2603 (9)
Rushing: 722 (27)
Air Raid
Defense
Total: 3651 (26)
Passing: 2773 (28)
Rushing: 878 (11)
4-3 Cover 3
Total: 5-3-0
Conf: 3-2-0
Div: 2-1-0
This Week
 
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BYE
Passing Leaders
Player Comp/Att Yards TDs INTs
J.Daniels 400/581 7910 76 36
J.Daniels 56/85 882 9 3
Receiving Leaders
Player Recs Yards TDs
J.Lane 33 721 8
J.Croskey-Merritt 35 552 4
M.Andrews 25 450 4
T.McLaurin 17 445 6
E.Rivers 17 304 3
Rushing Leaders
Player Ats Yards TDs
J.Croskey-Merritt 93 462 6
J.Daniels 12 125 1
J.Daniels 9 67 1
Z.White 11 46 0
Q.Wisner 3 13 0
Defensive Leaders
Player Tackles Sacks INTs FFs
K.Medrano 28 0 2 0
M.Sainristil 26 0 3 0
M.Lattimore 24 0 1 1
K.Murray Jr 23 0 1 0
Q.Martin 22 0 1 0
NFC East
TeamOverallDiv%
Top Cap Hits
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Recent Posts

Madden 26’s Be All‑Madden Update: Genius Coaching or Game-Breaking Abuse

With the November 19, 2025 Be All‑Madden update, EA Sports pays tribute to Coach John Madden by giving you the chance to coach like him in Franchise Mode. This update introduces a new coach archetype called Master Motivator, inspired by Madden’s fiery leadership, passion for football, and old-school philosophy.

If you pick the Las Vegas Raiders and choose the special Coach Tile, you can play as John Madden himself, complete with custom attire to fully embrace his legacy.

The 7 New Master Motivator Abilities

The Master Motivator archetype introduces seven unique abilities, reflecting Madden’s coaching style:

  1. Boom! Run It Right at ’Em – Boosts the offensive run game; perfect for controlling the line of scrimmage.
  2. Make ’Em Cover It All – Enhances play-action and WR boosts; punishes defenses that overcommit to the run.
  3. Win With Four – Improves defensive line pass rush; emphasizes trench dominance.
  4. Jam ’Em Up – Boosts press coverage and zone ratings; disrupts receiver timing.
  5. Teach ’Em Up – Raises mental attributes like Awareness and Play Recognition; rewards smart football.
  6. All‑Madden Effort – Increases physical traits like Acceleration, Strength, and Speed; embodies hustle and grit.
  7. Find the Right Guy – Enhances scouting for draft prospects; rewards fitting players to your system.

New Playsheets: Old-School Madden Strategy

The update includes two new playsheets to complement your abilities:

  • Old-School Football – A balanced, power-based offense; run-heavy, clock-controlling style.
  • Hit ’Em at the Line – Aggressive defensive approach; emphasizes physicality and early pressure.

These playsheets synergize with the Master Motivator abilities to create a cohesive coaching identity.

New Playbooks: Embrace Madden’s Philosophy

Two brand-new playbooks are added, inspired by John Madden’s original coaching style and early Madden video games. They emphasize power runs, play-action passes, and aggressive defense, letting you fully embrace the legend’s approach.

The Downside: Ability Stacking and Unrealistic Gameplay

While the Master Motivator archetype is exciting, it introduces a risk of gameplay imbalance:

  • Stacking Abilities: Players can equip multiple complementary abilities across coach, coordinators, and playsheets, creating massive attribute boosts. For example, combining All-Madden Effort with offensive loadouts can turn your running backs into near-perfect athletes, unrealistically fast and strong.
  • Unrealistic Matchups: When both offense and defense abilities are stacked, players can dominate AI or human opponents in ways that break immersion. Some defenders might consistently reach quarterbacks in less than two seconds, or receivers may catch every contested pass.
  • Loss of Simulation Feel: Madden Franchise Mode is meant to simulate NFL football, where strategy, talent, and chance all matter. Ability stacking can overshadow real strategy, making games feel like an arcade version rather than a true football simulation.
  • Community Debate: Fans have noted that while abilities are fun and reward planning, overpowered stacks reduce the challenge and make Franchise Mode less realistic. EA has partially addressed this with tiered abilities and mastery limits, but careful management is needed.

Why It Still Matters

  • Strategic Identity: The Master Motivator archetype gives a strong coaching identity rooted in Madden’s philosophy.
  • Loadout Synergy: When used thoughtfully, abilities and playsheets create authentic coaching strategies.
  • Progression: Unlocking and mastering abilities provides long-term goals beyond wins and losses.
  • Legacy Immersion: Players get to experience football through John Madden’s perspective — the playbooks, coaching style, and philosophies all combine to make a unique Franchise Mode experience.

With proper balance, the Master Motivator archetype adds depth and personality to Madden 26, but overuse of abilities can tip the scale toward unrealistic gameplay. Players who want a true simulation should pick abilities and playsheets strategically, rather than just stacking everything for maximum stats.

Quartebacks
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
THP
SAC
MAC
DAC
TUP
TOR
PAC
BKS
Backs
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
STR
AWR
JKM
SPM
SFA
TRK
BCV
CTH
SRR
RBK
IBK
LBK
Receivers
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
STR
AWR
JMP
JKM
SPM
SFA
TRK
BCV
CTH
CIT
SPC
SRR
MRR
DRR
RLS
RBK
IBK
LBK
Offensive Line
Name
Age
Hgt
Pos
OVR
ACC
AGI
COD
STR
AWR
PBK
RBK
IBK
LBK
Defensive Line
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
STR
AWR
BSH
FMV
PMV
TCK
PWR
PUR
PRC
Linebackers
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
STR
JMP
AWR
BSH
FMV
PMV
TCK
PWR
PUR
PRC
ZCV
MCV
Defensive Backs
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
STR
JMP
AWR
ZCV
MCV
BSH
TCK
PWR
PUR
PRC
Kicking
Name
Age
Hgt
Pos
OVR
SPD
ACC
AGI
COD
STR
AWR
KPW
KAC

Regular Season

 
 
 
38
 
 
 
59
 
 
 
 
29
 
 
 
25
 
 
 
 
31
 
 
 
24
 
 
 
 
42
 
 
 
54
 
 
 
 
32
 
 
 
44
 
 
 
 
33
 
 
 
44
 
 
 
 
28
 
 
 
44
 
 
 
 
24
 
 
 
41
 
 
 
 
BYE
 
 
0
 
 
 
0
 
 
0
 
 
 
0
 
 
0
 
 
 
0
 
 
0
 
 
 
0
 
 
0
 
 
 
0
 
 
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Playoffs

Preseason

 
 
 
48
 
 
 
38
 
 
 
 
38
 
 
 
23
 
 
 
 
35
 
 
 
23
 

Regular Season and Playoffs

Team Stats
Offense
Stat
Defense
3325 (14) Total Yards 3651 (26)
2603 (9) Pass Yards 2773 (28)
722 (27) Rush Yards 878 (11)
Passing
Player
Comp/Att
%
Yards
TDs
INTs
Long
Rating
J.Daniels 400/581 68.8 7910 76 36 94 133.9
J.Daniels 56/85 65.9 882 9 3 65 120.9
Totals
506/710
71.3
9229
90
40
94
134.4
Receiving
Player
Recs
Yards
Long
YAC
Drops
TDs
J.Lane 33 721 84 283 1 8
J.Croskey-Merritt 35 552 52 392 1 4
M.Andrews 25 450 61 83 2 4
T.McLaurin 17 445 65 126 0 6
E.Rivers 17 304 66 114 1 3
Totals
147
2816
84
1122
7
29
Rushing
Player
Attempts
Yards
Long
Broken Tackles
TDs
Fumbles
J.Croskey-Merritt 93 462 75 14 6 0
J.Daniels 12 125 33 0 1 3
J.Daniels 9 67 18 0 1 2
Z.White 11 46 12 0 0 0
Q.Wisner 3 13 7 1 0 0
Totals
130
722
75
30
8
5
Defense
Player
Tackles
Sacks
INTs
FFs
FRs
TDs
K.Medrano 28 0 2 0 0 0
M.Sainristil 26 0 3 0 1 1
M.Lattimore 24 0 1 1 1 0
K.Murray Jr 23 0 1 0 0 0
Q.Martin 22 0 1 0 0 1
Totals
230
11
13
4
6
3
Kicking
Player
FGs
Long
XPs
KOs
TBs
M.Badgley 8/12 47 36/39 56 6
Totals
8/12
47
36/39
56
6
Punting
Player
Punts
Yards
Long
In 20
TBs
Avg
Net Avg
K.Kroeger 13 515 52 3 1 39.6 34.6
Totals
13
515
52
3
1
39.6
34.6

Preseason

Team Stats
Offense Stat Defense
1112 (14) Total Yards 1432 (29)
767 (15) Pass Yards 997 (29)
345 (12) Rush Yards 435 (29)
Passing
Player Comp/Att % Yards TDs INTs Long Rating
J.Daniels 68/84 81 911 7 1 71 137.4
J.Daniels 22/30 73.3 354 3 0 59 145.7
M.Mariota 20/36 55.6 208 1 0 20 81.8
Totals 110/150 73.3 1473 11 1 71 125.7
Receiving
Player Recs Yards Long YAC Drops TDs
J.Lane 11 221 71 43 0 2
T.McLaurin 8 115 22 24 0 1
L.McCaffrey 5 97 52 41 0 1
Z.White 4 79 44 89 0 1
Q.Watkins 1 59 59 7 0 1
E.Rivers 5 59 26 17 1 0
J.Bates 3 50 21 18 0 0
E.Pancol 6 46 16 16 1 0
M.Andrews 2 34 29 18 0 0
B.Sinnott 2 18 9 12 0 0
J.Croskey-Merritt 5 6 10 10 0 0
Q.Wisner 1 0 0 4 1 0
Totals 53 784 71 299 3 6
Rushing
Player Attempts Yards Long Broken Tackles TDs Fumbles
Z.White 14 113 66 4 2 0
J.Croskey-Merritt 21 108 23 0 2 0
J.Daniels 10 67 18 4 0 0
Q.Wisner 6 36 36 0 1 1
J.Daniels 5 21 11 0 0 0
J.Lane 0 0 0 1 0 0
J.Bates 0 0 0 1 0 0
L.McCaffrey 0 0 0 1 0 0
B.Sinnott 1 0 0 0 0 0
E.Pancol 0 0 0 1 0 0
Totals 57 345 66 12 5 1
Defense
Player Tackles Sacks INTs FFs FRs TDs
C.Awuzie 11 0 0 1 0 0
T.Amos 10 0 0 0 0 0
P.Butler 10 0 0 0 0 0
K.Medrano 9 0 0 0 0 0
J.Peppers 7 0 3 0 0 1
F.Luvu 5 1 0 0 0 0
A.Kendall 5 0 0 0 0 0
M.Sainristil 5 0 0 0 0 0
J.Kinlaw 4 1 0 1 0 0
K.Murray Jr 4 0.5 0 0 0 0
M.Lattimore 4 0 0 0 0 0
J.Jean-Baptiste 3 0.5 0 0 0 0
T.Thomas 3 0 1 0 0 0
D.Armstrong 2 0 0 0 0 0
W.Harris 2 0 0 0 0 0
Q.Martin 2 0 1 0 0 0
A.Kaho 2 0 0 0 0 0
J.Magee 2 0 0 0 0 0
J.Newton 1 0.5 0 0 0 0
D.Payne 1 0 0 0 0 0
M.Hamm 1 0 0 0 0 0
E.Downs 0 0.5 0 0 0 0
T.Smith 0 0.5 0 0 0 0
K.Faulk 0 0.5 0 0 0 0
Totals 93 5 5 2 0 1
Kicking
Player FGs Long XPs KOs TBs
M.Badgley 4/5 52 10/10 19 5
Totals 4/5 52 10/10 19 5
Punting
Player Punts Yards Long In 20 TBs Avg Net Avg
K.Kroeger 11 492 62 2 2 44.7 41.3
Totals 11 492 62 2 2 44.7 41.3

Draft Picks

Team Year Round Pick Overall

Players

Player Pos Value OVR Age Dev Cap Hit Net Savings Penalty Salary Bonus Length Years Left